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Turn on nuka world power
Turn on nuka world power







turn on nuka world power turn on nuka world power

(We weren't able to discover if completing radiant quests for factions increased favour. Avoid the wrath of the one you want to keep friendly by taking them raiding with you during Home Sweet Home. If you split the parks 3-1-1 or even 5-0-0, there's an even chance of either of the two unhappy factions turning on you. Splits like 2-2-1, 4-1-0, 3-2-0 will all result in one faction being royally pissed off with you. The system seems to be heavily weighted towards The Grand Tour, so the easiest way to ensure your least-favourite faction is the one to go is to ensure they get fewer parks than anybody else. During Home Sweet Home, you can choose a raider faction to accompany you on quests, which slightly raises your favour with them.There's no way to be entirely fair to the three groups.

turn on nuka world power

Claiming a subpark for a group raises your favour with them significantly.

turn on nuka world power

  • During the Grand Tour, you'll have to raise a flag at each of the five sub-parks beyond Nuka-World USA, claiming them for one of the three factions.
  • Which faction you end up fighting during the ending of Fallout 4: Nuka World is dependent on how much favour you build with each of the three raider factions in Nuka-World, which is in turn determined your actions during two quests: The Grand Tour and Home Sweet Home. There's no way to avoid this, but you can control which faction goes rogue. The main, "bad" ending is definitely the more interesting of the two towards the end of the main path of Fallout 4: Nuka-World one of the three raider factions will turn on you, and you'll have to destroy them to finish the story. Manage cookie settings How Fallout 4: Nuka-World's ending works To see this content please enable targeting cookies. Meanwhile, the "good" ending is only available via a sidequest path Open Season, and is nasty, brutish and short see the Open Season section below for details on how to trigger and complete it.īy the way, we have a huge Fallout 4 guide you can check out if you're struggling with any other part of the game. Unusually for Fallout 4, Nuka-World's "bad" ending is the main one you're strongly encouraged to embrace the life of a raider and set up shop in the theme park: doing so seems to have no consequences in terms of the main Fallout 4 faction relations, even when you hand over some of your established settlements. What will you do?įallout 4: Nuka-World has two major endings: one where you take the "good" path and beat up all the raiders, and three variations of the "bad" ending where you help the raider gangs become a serious force in the Commonwealth. Fallout 4: Nuka-World gives you a choice of endings.









    Turn on nuka world power